Aarakocra are a birdlike people, gifted with the power of flight. They usually prefer to live in small communities
in the wilderness, and have a particular fondness for mountaintop settlements.
The most famous tribe of Aarakocra make their home at Notriven. Here they worship the goddess of wisdom, Notriv, and watch over the people below.
Aasimar
Children of the gods.
On rare occasions, a child is born with the blessing of a god. While the child resembles its mortal parents,
there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Bugbear
Masters of the horde.
On rare occasions, a child is born with the blessing of a god. While the child resembles its mortal parents,
there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Bullywug
Lords of the flies.
Bullywugs are a race of toad-like humanoids who dwell primarily in swamps.
Bullywugs can turn up in almost any environment, but are most common in the swamps of Paros.
Changeling
Unknowable wanderers.
On rare occasions, a child is born with the blessing of a god. While the child resembles its mortal parents,
there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Dragonborn
Burninating the peasants.
Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
Dwarf
Deep diggers.
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs-these common threads unite all dwarves.
Elf
Aloof defenders.
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.
Firbolg
Forest folk.
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate formidable skills with weapons and druidic magic.
Firenewt
Lava-lubbers.
On rare occasions, a child is born with the blessing of a god. While the child resembles its mortal
parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Genasi
Elemental beings.
On rare occasions, a child is born with the blessing of a god. While the child resembles its mortal
parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Gnome
Mad science is best science.
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.
Goblin
My fiends over you.
Goblins are tiny, green humanoids with a penchant for arson. Most civilized races consider goblins frightening or disgusting. For this reason, they are seldom seen in cities.
Goblins are prevalent throughout the entirety of the world, but most prefer to live somewhere with plenty of dark corners in which to hide.
Goliath
Wrath and thunder.
At the highest mountain peaks-far above the slopes where trees grow and where the air is thin and the frigid winds howl-dwell the reclusive goliaths. Few folk can claim to have seen a goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with the responsibility to earn a place in the tribe or die trying.
Grippli
The good folk.
Grippli are simple folk. They look like frogs, live in trees, and mostly keep to themselves. The majority of grippli go their entire lives without ever leaving their home forest, but it is not uncommon for a grippli to decide to broaden their horizons.
Most grippli seldom stray far from the treeline, but grippli adventurers can turn up at any corner of the world.
Grung
A rainbow of death.
On rare occasions, a child is born with the blessing of a god. While the child resembles its mortal
parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Halfling
Half the height, twice the heart.
Halflings may very well be the closest humanoid approximation of a Golden Retriever. Chipper, optimistic, and loyal to a fault, halflings are delightful traveling companions. While their physical size is well below average, their personalities are often larger than life.
Half-Elf
Between two worlds.
On rare occasions, a child is born with the blessing of a god. While the child resembles its
mortal parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Half-Orc
Perpetual outcasts.
On rare occasions, a child is born with the blessing of a god. While the child resembles its
mortal parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Hobgoblin
Like goblins, but worse.
On rare occasions, a child is born with the blessing of a god. While the child resembles its
mortal parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Human
Endless ambition.
On rare occasions, a child is born with the blessing of a god. While the child resembles its
mortal parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Kenku
Forgemasters.
On rare occasions, a child is born with the blessing of a god. While the child resembles its
mortal parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Kobold
Fun-size dragons.
On rare occasions, a child is born with the blessing of a god. While the child resembles its
mortal parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Lizardfolk
Weighers of the scales.
On rare occasions, a child is born with the blessing of a god. While the child resembles
its mortal parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Minotaur
Brutal mercenaries.
On rare occasions, a child is born with the blessing of a god. While the child resembles
its mortal parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Tabaxi
Graceful wanderers.
On rare occasions, a child is born with the blessing of a god. While the child resembles
its mortal parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Tiefling
Child of Hel.
On rare occasions, a child is born with the blessing of a god. While the child resembles
its mortal parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Tortle
Curious artisans.
On rare occasions, a child is born with the blessing of a god. While the child
resembles its mortal parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Triton
Nobles of the sea.
On rare occasions, a child is born with the blessing of a god. While the child
resembles its mortal parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Warforged
Heavy metal.
On rare occasions, a child is born with the blessing of a god. While the child
resembles its mortal parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.
Yuan-Ti
Venomous tricksters.
On rare occasions, a child is born with the blessing of a god. While the child
resembles its mortal parents, there is an undeniable aura of light surrounding them.
Aasimar can be born to any race, but most recorded instances were born to humans.